Hard Surface Science Fiction Texture Painting ::: Substance Painter and Blender 3D

This is a series of video guides that seeks to cover the basic fundamentals of the texture painting workflow in Substance Painter. Importantly, it also illustrates the round trip I use to prepare and export my models from Blender 3D to Substance and back again.

Credit for the PBR node tree for Blender which is used in the last part of this series is given to Jason’s Blog, which can be found here: Jason’s Blog