
Blender | CGI & Image Compositing
This is a series of videos that covers the workflow I recently used to create the ‘Tank Bot’ concept. Fundamentally, I take you through the process of:
- Importing an image into Blender and aligning the 3D cmaera to match
- Importing models into the project and adding textures from a PBR workflow and building a new material based on the new Principled Shader
- Adding a Keylight and Ambient lighting to best match the lighting in the background image
- Setting up render layers and passes as well as optimizing rendering times and quality
- Combining foreground and shadows passes with the background image in the Nodal compositor inside Blender