The Graveyard Mar07

The Graveyard

The first in a series of Matte Paintings centred around the theme of Landscapes. In this series I have tried to create a Romantic’ view of, an at first recognisable, but imagined time and place. My main inspiration behind these paintings was the work of the ‘Hudson River Group’ of American painters, such as Thomas...

The Plateau Feb10

The Plateau

The second in a series of Matte Paintings centred around the theme of Landscapes. In this series I have tried to create a Romantic’ view of, an at first recognisable, but imagined time and place. My main inspiration behind these paintings was the work of the ‘Hudson River Group’ of American painters, such as Thomas...

The Watchtower Feb10

The Watchtower

The third in a series of Matte Paintings centred around the theme of Landscapes. In this series I have tried to create a Romantic’ view of, an at first recognisable, but imagined time and place. My main inspiration behind these paintings was the work of the ‘Hudson River Group’ of American painters, such as Thomas...

Building Liquids with Particle Emitters in Blender...

Here is a quick guide covering the basics of creating fluid simulations in Blender 2.6, using a particle system rather than the more complex fluid dynamics in the physics panel.  

VFX Workflow ::: Building a VFX shot in Blender 2....

Here is a series of guides that look at one possible workflow for building a VFX shot in Blender, which is subsequently composited into a Live Action plate. VFX Shot Workflow – Part 1 – Appending a model into Blender   VFX Shot Workflow – Part 2 – Preparing the Floor   VFX Shot Workflow – Part 3 – Creating the Cracks   VFX Shot Workflow – Part 4 – Refining the Animation   VFX Shot Workflow – Part 5 – Creating Proxy Objects   VFX Shot Workflow – Part 6 – Creating the Physics VFX Shot Workflow – Part 7 – Refining the Physics   VFX...

Tutorial: Box Mapped Nodal Texturing in Blender 2....

Here is a guide to building a Nodal Material and Texture inside Blender 2.6, which then uses the new Box Mapping Functionality to map it to various shapes. Hope it helps. Please donate – via the Vimeo video page – if you have found this at all useful. Many thanks. Materials and Textures – Nodal Box Mapped Texture Building in Blender 2.6 from The Curious Engine on...

Classic toons get a creepy graphite makeover Jan19

Classic toons get a ...

Like to share this with you all. Always looking for inspiration; this fits the bill quite nicely! ‘Distroy’ by Pez

Blender to AE: Working with Render Passes May30

Blender to AE: Working with Render Passes

Here are a couple of companion pieces to my videos covering Blender Texturing and Matchmoving. I know a lot of you prefer Adobe After Effects’ layer based compositing system when timing things up. These techniques will allow you to use the very powerful functionality of Blender and send its data over to AE. Hope this helps.

Creating Bump & Specular Maps May28

Creating Bump & Specular Maps

Dear all, Please find attached two videos that expand upon my videos covering Texture painting Diffuse textures in Photoshop for Blender. These guides cover the process of converting your diffuse textures into Bump and Specular maps. Here is the screen grab of my Blender Material Nodes, with Diffuse, Bump and Spec applied: I hope you find them...

Visit Us On TwitterVisit Us On FacebookVisit Us On Linkedin